Before getting into more mods that will affect your regular interactions with the world and the people living in it, I thought I'd take a moment to talk a little about one that alters the beginning of the game. It's very simple, and I was rather surprised to find that nobody else has a made a mod similar to this until now.
All Immersive Prison Sewer Exit does is make a smoother transition between the tutorial dungeon and the rest of Cyrodiil. This is done by moving the final section of the sewer into the exterior worldspace, giving the illusion that the character is closer to the exit when fighting through the last of the rats and goblins. This obviously makes a lot of sense, since the prison sewer is indeed the last part of the tutorial dungeon. If you'd rather see how this is all done in-game for yourself, be sure to skip the video, since I walk through the entire section that this mod changes.
I'm particularly fond of the changes to the lighting and how you can actually see the world outside when looking through the bars at the end of the sewer. The view of the sewer looking back in seems a bit two-dimensional when you give it close examination, but it's nothing absolutely game-breaking. All in all, this little mod will likely find a permanent home in my load order, especially since it's compatible with both Liquid Water and Unique Landscapes. If Immersive Prison Sewer Exit looks just as appealing to you as it did to me, you can download it for yourself from TESNexus.
That's all for now; a tiny post for a tiny mod, but definitely worth the trouble. If I find myself with more time this week, I'll do my best to get more into the larger stuff. Until then, goodbye for now.