Thursday, March 24, 2011

Skeleton Diversity

As some of you may have guessed, I took the past couple days off of updating my blog to work on a little mod of my own. And again, as some of you may have guessed, I'm going to blatantly advertise my work by discussing it here. Obviously this mod is something I would have added to my game if I hadn't made it, otherwise I probably wouldn't have taken the time to create it in the first place. That being said, I'm sure a lot of people are grateful to have this as well. Or at least those that use creature mods the way that I do.

For those that have no idea what I'm rambling on about, I'm referring to Skeleton Diversity. Just like Zombie Diversity, all it does is add more creatures into the undead leveled lists, except this time it's more races of skeletons rather than zombies. Despite the fact the models and textures for Argonian and Khajiit skeletons had already been created some time ago, there was no standalone mod prior to mine that added them into Cyrodiil. Since I've made myself known as one that has little interest in larger creature compilations, I decided to create the mod myself (and of course giving all the necessary credit to the original author of the models, who is known as Wiruman on TESNexus). There should be a relatively equal chance of you running into these skeletons wherever you would find the vanilla skeletons, and there are Argonian and Khajiit skeletons of each rank of skeleton that you normally be able to find in dungeons all over Cyrodiil.

In case you were wondering why the human skeletons have a different texture on them, that actually is not a part of this mod. The Argonian and Khajiit skulls don't match up too well with the default skeleton body texture, so I hunted down a mod that did a better job at replacing them in the right style. The one I settled for is called "Da Bloody Skeleton Mod," which you can find right here. Even if my mod isn't for you, I highly recommend getting Da Bloody Skeleton Mod if you want skeletons to look like they should if they've actually been lying around in a tomb for several years. However, if you are interested in trying my mod, you can also get it on TESNexus.

I have a good idea where I want to go next with the blog, so hopefully that means I'll have another post out soon. I'll at least have the time to make a couple over the weekend. Hopefully. Until then, have a wonderful Thursday.

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